![]() Heist league I hit over 10k life but decided to go more offensive and hit over 300m damage (each spike on PoB dealing 26m damage) Easily 1 shotting A8 conquerors and phasing Sirus before he could perform actions.ĭouble HoP ring and pride amulet, 100% chance to impale using the impale support, fortify corrupt tidebreaker, some insane cluster jewels, endurance charge implicit boots and vulnerability on hit gloves. In my opinion it has the highest ceiling for min maxing it’s potential so kudos once again for creating it! This is my third league playing this build. Its very fun to discuss my favourite arch type with you all. Thank you to everyone trying out slams and keeping this guide active and posting their versions and gears. Now we are post the 3.15 nerf fest and gained so much in 3.16, I will try my best to work on it. I will be working on a full rewrite as most of the guide was written in 3.6, and updated to the new Slams in 3.11 The new tree changes made this build extremely smooth and easy to level, giving us all the cluster jewel QoL all on our tree (making it very SSF powerful and viable). The perfect combo of cheap + powerful with very fast berserker mapping and very strong single target bossing to clear t16 reds on just a 6 link tidebreaker and ryslathas coil. This build blew away all expectations again as a league starter. ![]() Resistance and ailment i went CB immunityĢ.3million GS dps, 1million Shockwave, 4.3million Vaal Ground Slam Reservation mastery i went 15% inc mana reservation of skills Warcry i went with remove ailment, 15% life, minimum 10 powerįortify i went +3 max fort, melee hits fortify -3 max fortĪttack mastery i went mana reservation of stance New tree is a huge bonus for this build we path along very nicely and get HUGE bonuses from mastery Needless to say, this helm is a massive buff to our builds We usually use 2 dmging warcries + enduring, but we can swap to 3x damaging warcries for a massive more dmg multiplier Its not %max hp either, its current, and since its phys, we can use endurance charges + determination/defiance banner to basically take 0 dmg from it The build remains a fast berserker mapper, as well as a strong single target for its budget. This is pretty much a non change since we usually run either endurance charge on melee stun support (via tidebreaker) or enduring cry as a part of our warcry rotations. We lose rapid expansion but gain AoE built into GS. I will be streaming this on league start, come hang out if you like! Can add 15% more attack multiplier to it via PoB to psuedo simulate dps a bitįarmed HH and over 100 ex with this build so far Went max res via brass dome, and armor stacking with new helm. No changes for the build, we received some buffs to some nice mid uniques like Deidbell, Bringer of Rain etc. I will probably be leveling as slams/trying out volcanic fissure, but am playing a different build for 3.20 (just cause ive done this build for last 3 league starts in a row) They will likely be extremely rare, but nice uniques to look for. The new Atziri axe and new Marohi Erqi are huge buffs to slamming/melee weps. Updated leveling PoB with basic gear,Īnother league with no major changes. Min max'd version by Ben_, the strongest poe player in the world In the meantime, let's all get out our Albino Rhoa Feathers and pray to Kuduku that they don't delay again.Week one sentinel SC, went max res stacking ģ.10 legacy impale version for inspiration by Ninjagizmo We'll post details about this as soon as we have more information about these dates and when we'll be announcing 3.13. While this delay will hopefully not affect our development schedule, it will probably cause our release schedule to change a little bit during 2021. We'll confirm details of these event(s) once we have put together a plan. So that you still have some interesting Path of Exile stuff to play over the Christmas/New Year break, we're planning to run at least one multi-week event (for example, Flashback). ![]() During the month of delay before release, we will start work on the 3.14 expansion. The scope of this expansion will remain unchanged. We still expect to finish 3.13 by early/mid-December. We do not want to put our players in a position of having to choose between these two games, so we have decided to step out of the way and delay the release of Path of Exile 3.13 until January. Yesterday, CD Projekt Red announced that Cyberpunk 2077 will now be released on December 10. As we discussed last week, our new development methodology gives us confidence that we'd be able to hit this date with a high quality expansion. We were previously targeting a launch date of December 11 for our 3.13 end-game expansion.
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